The First Berserker: Khazan - Uma visão geral



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

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Este finesse de animação 3D no estilo cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para de que ESTES jogadores sintam tais como se estivessem assistindo a uma animaçãeste.

Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar usando duas das maiores paixões da minha vida.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Enquanto é normal que jogos do visual soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um Porreiro tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.

Khazan does a fantastic The First Berserker: Khazan job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Isso faz parecer que Parcela do progresso foi jogado pelo lixo e honestamente nãeste entendi essa decisão por “resetar” certas coisas do mapa após sair dele.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

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